﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace TD
{
    /// <summary>
    /// 一次攻击
    /// </summary>
    public class Attack
    {
        /// <summary>
        /// 伤害
        /// </summary>
        public float Damage;

 
    }


    public enum AttackType
    {
        /// <summary>
        /// 普通攻击
        /// </summary>
        Normal = 0,
        /// <summary>
        /// 冰冻 减速
        /// </summary>
        Frost = 1,
    }
}